Invincible Anarchy

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DeathMessages

Here you can find an up to date list with all our custom DeathMessages.
You can add your own with the following link.
 

Entity Deaths

wolf:
    Tamed:
      - "%killer% killed %owner%'s %entity%"
    Projectile-Arrow:
      - "%killer% 360'd a poor little doggy using %weapon%"
    Weapon:
      - "%killer% murdered a dog using %weapon%"
    Melee:
      - "%killer% killed a random dog"
    Void:
      - "%killer% pushed a random dog into the void"
    TNT:
      - "%killer% blew up a dog!"
    Respawn-Anchor:
      - "%killer% blew up a dog using a respawn-anchor"
  enderdragon:
    Projectile-Arrow:
      - "%killer% 360'd the &6&lEnder Dragon &cusing %weapon%"
    Melee:
      - "The Ender Dragon was taken down by %killer%!"


Player Deaths

Natural Causes
 
  Bed:
    - "%player% tried sleeping in the %world_environment%"
  Respawn-Anchor:
    - "%player% tried using the respawn anchor in the %world_environment%!"
  Contact:
    - "%player% was pricked to death"
  Melee:
    - "%player% killed themselves"
  Projectile-Unknown:
    - "%player% shot themselves"
  Projectile-Arrow:
    - "%player% shot themselves with %weapon%"
  Projectile-Egg:
    - "%player% egged themselves"
  Projectile-EnderPearl:
    - "%player% shot themselves"
  Projectile-Fireball:
    - "%player% fireballed themselves"
  Projectile-FishHook:
    - "%player% got a fishhook caught in their head"
  Projectile-Snowball:
    - "%player% shot themselves with snowball"
  Projectile-Trident:
    - "%player% shot themselves with trident"
  Suffocation:
    - "%player% was squished to death"
    - "%player% was mashed up pretty good."
  Fall:
    - "%player% fell from a high place"
  Climbable:
    - "%player% tried climbing to greater heights and fell off %climbable%"
  Fire:
    - "%player% thought standing in fire was a good idea"
  Fire-Tick:
    - "%player% was burnt to a crisp"
  Melting:
    - "%player% melted away"
  Lava:
    - "%player% thought lava was a hot tub"
  Drowning:
    - "%player% thought they could swim forever"
  Explosion:
    - "%player% blew up"
  TNT:
    - "%player% was playing with tnt"
  Firework:
    - "%player% thought playing with fireworks was a good idea"
  End-Crystal:
    - "%player% blew up! They were playing around with an end-crystal!"
  Void:
    - "%player% fell into the void"
  Lightning:
    - "%player% was struck by /lighting"
  Starvation:
    - "%player% ran out of food, and died"
  Poison:
    - "%player% was playing with poison"
  Magic:
    - "%player% was playing with magic"
  Wither:
    - "%player% withered away"
  Falling-Block:
    - "%player% was squished by a %block%"
  Dragon-Breath:
    - "%player% died to a lingering dragons breath"
  Suicide:
    - "%player% died in a unique way"
    - "%player% killed themselves"
  Fly-Into-Wall:
    - "%player% flew into a wall"
  Hot-Floor:
    - "%player% was playing on a magma block too long"
  Cramming:
    - "%player% was killed in a heavily populated space"
  Dryout:
    - "%player% belonged in the water. Not land"
  Freeze:
    - "%player% did not put their snow suit on before they went to play."
  Unknown:
    - "%player% died"


  Player

      Bed:
        - "%player% stood too close to %killer%'s bed in the %world_environment%"
      Respawn-Anchor:
        - "%player% stood too close to %killer%'s respawn anchor in the %world_environment%"
      Contact:
        - "%player% was pushed into a cactus by %killer%"
      Projectile-Unknown:
        - "%player% was shot by %killer%"
      Projectile-Arrow:
        - "%player% was shot by %killer% somehow using %weapon%"
      Projectile-Fireball:
        - "%player% was fireballed by %killer%"
      Projectile-Snowball:
        - "%player% was hit in the head with a snowball thrown by %killer%"
      Weapon:
        - "%player% was slain by %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by %killer%"
      Suffocation:
        - "%player% suffocated in a wall while fighting %killer_display%"
      Fall:
        - "%player% was pushed off a high place by %killer%"
      Lava:
        - "%player% was pushed into lava by %killer%"
      Explosion:
        - "%killer% blew up %player%"
      TNT:
        - "%killer% blew up %player% with tnt"
      Firework:
        - "%player% stood too close to %killer%'s fireworks"
      End-Crystal:
        - "%killer% killed %player% by blowing up an end-crystal!"
      Void:
        - "%player% was pushed into the void by %killer%"
      Wither:
        - "%player% withered away from %killer%'s magic"
      Thorns:
        - "%player% tried playing with %killer%'s armor with thorns"


Mobs
 
  Elder Guardian
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Wither Skeleton
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Stray
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Husk
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Zombie Villager
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Evoker
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Magic:
        - "%player% was killed by a %killer% using da magic"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Vex
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Vindicator
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Creeper
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Explosion:
        - "%player% was blown up by a %killer%"
      Melee:
        - "%player% was slain by a %killer%"

  Skeleton
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Spider
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Zombie
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Slime
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Ghast
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  PigZombie
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Enderman
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Cave Spider
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Silverfish
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Blaze
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Magma Cube
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Enderdragon
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Wither
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Explosion:
        - "%player% stood too close to a %killer% while it was spawning"
      Projectile-Fireball:
        - "%player% died to a wither skull"
      Melee:
        - "%player% was slain by a %killer%"

  Witch
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Endermite
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Guardian
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Shulker
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Wolf
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Iron Golem
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Polar Bear
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Phantom
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Pufferfish
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Drowned
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Panda
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Pillager
      Contact:
        - "%player% was pushed into a cactus by %killer%"
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Ravager
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Trader Llama
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Llama
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Fox
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Bee
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was stung by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was stung by a %killer%"

  Hoglin
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Piglin
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Zoglin
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Piglin Brute
      Projectile-Arrow:
        - "%player% was shot by a %killer% somehow using %weapon%"
      Weapon:
        - "%player% was slain by a %killer% somehow using %weapon%"
      Melee:
        - "%player% was slain by a %killer%"

  Warden
      Melee:
        - "%player% was slain by %killer%"
      Sonic-Boom:
        - "%player% was obliterated by a sonically-charged shriek"