DeathMessages
Here you can find an up to date list with all our custom DeathMessages.
You can add your own with the following
link.
Entity Deaths
wolf:
Tamed:
- "%killer% killed %owner%'s %entity%"
Projectile-Arrow:
- "%killer% 360'd a poor little doggy using %weapon%"
Weapon:
- "%killer% murdered a dog using %weapon%"
Melee:
- "%killer% killed a random dog"
Void:
- "%killer% pushed a random dog into the void"
TNT:
- "%killer% blew up a dog!"
Respawn-Anchor:
- "%killer% blew up a dog using a respawn-anchor"
enderdragon:
Projectile-Arrow:
- "%killer% 360'd the &6&lEnder Dragon &cusing %weapon%"
Melee:
- "The Ender Dragon was taken down by %killer%!"
Player DeathsNatural Causes Bed:
- "%player% tried sleeping in the %world_environment%"
Respawn-Anchor:
- "%player% tried using the respawn anchor in the %world_environment%!"
Contact:
- "%player% was pricked to death"
Melee:
- "%player% killed themselves"
Projectile-Unknown:
- "%player% shot themselves"
Projectile-Arrow:
- "%player% shot themselves with %weapon%"
Projectile-Egg:
- "%player% egged themselves"
Projectile-EnderPearl:
- "%player% shot themselves"
Projectile-Fireball:
- "%player% fireballed themselves"
Projectile-FishHook:
- "%player% got a fishhook caught in their head"
Projectile-Snowball:
- "%player% shot themselves with snowball"
Projectile-Trident:
- "%player% shot themselves with trident"
Suffocation:
- "%player% was squished to death"
- "%player% was mashed up pretty good."
Fall:
- "%player% fell from a high place"
Climbable:
- "%player% tried climbing to greater heights and fell off %climbable%"
Fire:
- "%player% thought standing in fire was a good idea"
Fire-Tick:
- "%player% was burnt to a crisp"
Melting:
- "%player% melted away"
Lava:
- "%player% thought lava was a hot tub"
Drowning:
- "%player% thought they could swim forever"
Explosion:
- "%player% blew up"
TNT:
- "%player% was playing with tnt"
Firework:
- "%player% thought playing with fireworks was a good idea"
End-Crystal:
- "%player% blew up! They were playing around with an end-crystal!"
Void:
- "%player% fell into the void"
Lightning:
- "%player% was struck by /lighting"
Starvation:
- "%player% ran out of food, and died"
Poison:
- "%player% was playing with poison"
Magic:
- "%player% was playing with magic"
Wither:
- "%player% withered away"
Falling-Block:
- "%player% was squished by a %block%"
Dragon-Breath:
- "%player% died to a lingering dragons breath"
Suicide:
- "%player% died in a unique way"
- "%player% killed themselves"
Fly-Into-Wall:
- "%player% flew into a wall"
Hot-Floor:
- "%player% was playing on a magma block too long"
Cramming:
- "%player% was killed in a heavily populated space"
Dryout:
- "%player% belonged in the water. Not land"
Freeze:
- "%player% did not put their snow suit on before they went to play."
Unknown:
- "%player% died"
Player Bed:
- "%player% stood too close to %killer%'s bed in the %world_environment%"
Respawn-Anchor:
- "%player% stood too close to %killer%'s respawn anchor in the %world_environment%"
Contact:
- "%player% was pushed into a cactus by %killer%"
Projectile-Unknown:
- "%player% was shot by %killer%"
Projectile-Arrow:
- "%player% was shot by %killer% somehow using %weapon%"
Projectile-Fireball:
- "%player% was fireballed by %killer%"
Projectile-Snowball:
- "%player% was hit in the head with a snowball thrown by %killer%"
Weapon:
- "%player% was slain by %killer% somehow using %weapon%"
Melee:
- "%player% was slain by %killer%"
Suffocation:
- "%player% suffocated in a wall while fighting %killer_display%"
Fall:
- "%player% was pushed off a high place by %killer%"
Lava:
- "%player% was pushed into lava by %killer%"
Explosion:
- "%killer% blew up %player%"
TNT:
- "%killer% blew up %player% with tnt"
Firework:
- "%player% stood too close to %killer%'s fireworks"
End-Crystal:
- "%killer% killed %player% by blowing up an end-crystal!"
Void:
- "%player% was pushed into the void by %killer%"
Wither:
- "%player% withered away from %killer%'s magic"
Thorns:
- "%player% tried playing with %killer%'s armor with thorns"
Mobs Elder Guardian Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Wither Skeleton Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Stray Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Husk Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Zombie Villager
Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Evoker
Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Magic:
- "%player% was killed by a %killer% using da magic"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Vex Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Vindicator Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Creeper Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Explosion:
- "%player% was blown up by a %killer%"
Melee:
- "%player% was slain by a %killer%"
Skeleton Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Spider Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Zombie Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Slime Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Ghast Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
PigZombie Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Enderman Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Cave Spider Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Silverfish Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Blaze Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Magma Cube Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Enderdragon Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Wither Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Explosion:
- "%player% stood too close to a %killer% while it was spawning"
Projectile-Fireball:
- "%player% died to a wither skull"
Melee:
- "%player% was slain by a %killer%"
Witch Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Endermite Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Guardian Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Shulker Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Wolf Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Iron Golem Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Polar Bear Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Phantom Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Pufferfish Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Drowned Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Panda Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Pillager Contact:
- "%player% was pushed into a cactus by %killer%"
Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Ravager Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Trader Llama Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Llama Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Fox Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Bee Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was stung by a %killer% somehow using %weapon%"
Melee:
- "%player% was stung by a %killer%"
Hoglin Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Piglin Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Zoglin Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Piglin Brute Projectile-Arrow:
- "%player% was shot by a %killer% somehow using %weapon%"
Weapon:
- "%player% was slain by a %killer% somehow using %weapon%"
Melee:
- "%player% was slain by a %killer%"
Warden Melee:
- "%player% was slain by %killer%"
Sonic-Boom:
- "%player% was obliterated by a sonically-charged shriek"